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No, I'm not a Human: Trust No One in This Tense Survival Thriller

What if the person pleading for shelter on your doorstep wasn't human, but a lethal imitation waiting to crawl out from the earth? No, I'm not a Human, the chilling first-person survival horror game from Trioskaz and Critical Reflex, throws you into a desperate post-apocalyptic scenario where the sun’s lethal heat forces everyone—human and "Visitor"—to seek refuge. Set against a stark, post-Soviet backdrop, your home becomes the ultimate crucible of paranoia, demanding that you make life-or-death decisions every single day.

The core of the gameplay revolves around a terrifying identity crisis: protecting true human guests while ruthlessly eliminating the sinister Visitors trying to blend in. As the relentless sun sets, guests arrive, and you must decide who to invite in. Daytime is dedicated to investigation, using an energy-bar system to inspect guests based on telltale, grotesque clues that are refreshed daily. Are their teeth too white? Do they have cryptic black patches in their aura? Or are there unsettling insects wriggling inside their ears? Successfully identify a Visitor, and the game automatically arms you, forcing a prompt decision: allow a killer into your home, or execute them on the spot.

Key Features of a Paranoia Simulator

  • The Ultimate Trust Test: Daily, rotating signs of Visitors—from bloodshot eyes to the absence of body hair—ensure that no two days are the same and every encounter is fraught with tension.
  • High-Stakes Resource Management: Use your limited daily energy to inspect guests; wisely consume edible items to extend your investigation time or deplete it to end the day early, intensifying the pressure.
  • Consequence-Driven Narrative: Failure to spot Visitors means they will kill your human guests, while refusing to let anyone in can lead to a deadly encounter with the mysterious "Intruder."
  • Deep Lore and Hidden Secrets: Discover eerie trivia, like the rare appearance of a ghost in the living room, hinting at a world far stranger than just the Visitors you face.
  • Point & Click Horror Mastery: This blend of point & click mechanics and survival horror ratchets up the psychological terror, forcing careful observation over reflex-based combat.

If you thrive on psychological tension, enjoy the methodical challenge of deduction, and relish games that make you question your own judgment, No, I'm not a Human is engineered specifically for you. It’s a game of moral gray areas, where skepticism is your best weapon and every choice carries a heavy, visceral impact.

Prepare to look closely at every detail, because in the world of Trioskaz, the person you let in tonight might not be who they seem.

No, I'm not a Human: Trust No One in...

This Tense Survival Thriller

What if the person pleading for shelter on your doorstep wasn't human, but a lethal imitation waiting to crawl out from the earth? No, I'm not a Human, the chilling first-person survival horror game from Trioskaz and Critical Reflex, throws you into a desperate post-apocalyptic scenario where the sun’s lethal heat forces everyone—human and "Visitor"—to seek refuge. Set against a stark, post-Soviet backdrop, your home becomes the ultimate crucible of paranoia, demanding that you make life-or-death decisions every single day.

The core of the gameplay revolves around a terrifying identity crisis: protecting true human guests while ruthlessly eliminating the sinister Visitors trying to blend in. As the relentless sun sets, guests arrive, and you must decide who to invite in. Daytime is dedicated to investigation, using an energy-bar system to inspect guests based on telltale, grotesque clues that are refreshed daily. Are their teeth too white? Do they have cryptic black patches in their aura? Or are there unsettling insects wriggling inside their ears? Successfully identify a Visitor, and the game automatically arms you, forcing a prompt decision: allow a killer into your home, or execute them on the spot.

Key Features of a Paranoia Simulator

  • The Ultimate Trust Test: Daily, rotating signs of Visitors—from bloodshot eyes to the absence of body hair—ensure that no two days are the same and every encounter is fraught with tension.
  • High-Stakes Resource Management: Use your limited daily energy to inspect guests; wisely consume edible items to extend your investigation time or deplete it to end the day early, intensifying the pressure.
  • Consequence-Driven Narrative: Failure to spot Visitors means they will kill your human guests, while refusing to let anyone in can lead to a deadly encounter with the mysterious "Intruder."
  • Deep Lore and Hidden Secrets: Discover eerie trivia, like the rare appearance of a ghost in the living room, hinting at a world far stranger than just the Visitors you face.
  • Point & Click Horror Mastery: This blend of point & click mechanics and survival horror ratchets up the psychological terror, forcing careful observation over reflex-based combat.

If you thrive on psychological tension, enjoy the methodical challenge of deduction, and relish games that make you question your own judgment, No, I'm not a Human is engineered specifically for you. It’s a game of moral gray areas, where skepticism is your best weapon and every choice carries a heavy, visceral impact.

Prepare to look closely at every detail, because in the world of Trioskaz, the person you let in tonight might not be who they seem.

How to Play No, I'm not a Human: Your Complete First-Time Guide

Welcome to the world of No, I'm not a Human. This game may feel intense, but its mechanics are straightforward and highly rewarding once you grasp the core loop. By focusing on observation and using your resources wisely, you will quickly master the role of the gatekeeper and ensure the safety of your home. We'll guide you through the process, step by step, so you can start playing like a confident professional from your very first day.

1. Your Mission: The Objective

Your primary objective is to survive by effectively distinguishing between genuine human guests and dangerous Visitors. Over the course of the game, you must grant shelter to humans while successfully identifying and eliminating the Visitors who seek entry. If you fail to eliminate Visitors, they will harm the human guests inside the house.

2. Taking Command: The Controls

Disclaimer: These are the standard controls for a Point & Click game on a PC (Microsoft Windows, macOS, Linux) with a Keyboard/Mouse setup. The actual controls may be slightly different.

Action / PurposeKey(s) / Gesture
Interact / Select OptionLeft Mouse Click
Point Gun / Eliminate GuestLeft Mouse Click (after sign detection)
Inspect Guest SignsLeft Mouse Click on Dialogue Options
End Day / Go to BedLeft Mouse Click on corresponding item/option
Observe Surroundings (Night)Left Mouse Click on Window

3. Reading the Battlefield: Your Screen (HUD)

The game provides crucial visual and quantitative information to help you manage your resources and make life-or-death decisions.

  • Energy Bar: This tracks how many guest signs you can inspect each day. This is the most critical resource. Every inspection costs energy, so manage it carefully. When this bar is depleted, you cannot perform further checks.
  • Guest Dialogue/Inspection Menu: This is where you interact with a guest and choose which signs to inspect (e.g., Teeth, Hands, Armpits). This is your primary tool for identification. Choosing the correct hidden sign automatically targets the Visitor.
  • Item Slots (Edibles): These display items you can use to influence your Energy Bar. Some items restore energy for more checks, while others allow you to deplete the bar quickly to end the day early. Use restoration items only when absolutely necessary.

4. The Rules of the World: Core Mechanics

Survival in No, I'm not a Human revolves around observation, resource management, and risk assessment.

  • Identification is Key: At the start of each day, you are told which specific signs (e.g., Perfect white teeth, Dirty fingernails) differentiate the Visitors from humans. You must memorize these signs, as they change daily. Only check for the signs that were disclosed that morning.
  • The Energy Economy: Each inspection costs Energy. You gain a significant advantage by correctly identifying a Visitor using the fewest checks possible. If you run out of energy before the Visitor is identified, you risk letting a dangerous entity into your home.
  • The Consequence of Failure: If you allow a Visitor to stay, they will kill a human guest overnight. If you let no one in at all, you face a game over after a visit from the Intruder. Your goal is a perfect balance: shelter humans, eliminate Visitors.

How to Play No, I'm not a Human: You...

r Complete First-Time Guide

Welcome to the world of No, I'm not a Human. This game may feel intense, but its mechanics are straightforward and highly rewarding once you grasp the core loop. By focusing on observation and using your resources wisely, you will quickly master the role of the gatekeeper and ensure the safety of your home. We'll guide you through the process, step by step, so you can start playing like a confident professional from your very first day.

1. Your Mission: The Objective

Your primary objective is to survive by effectively distinguishing between genuine human guests and dangerous Visitors. Over the course of the game, you must grant shelter to humans while successfully identifying and eliminating the Visitors who seek entry. If you fail to eliminate Visitors, they will harm the human guests inside the house.

2. Taking Command: The Controls

Disclaimer: These are the standard controls for a Point & Click game on a PC (Microsoft Windows, macOS, Linux) with a Keyboard/Mouse setup. The actual controls may be slightly different.

Action / PurposeKey(s) / Gesture
Interact / Select OptionLeft Mouse Click
Point Gun / Eliminate GuestLeft Mouse Click (after sign detection)
Inspect Guest SignsLeft Mouse Click on Dialogue Options
End Day / Go to BedLeft Mouse Click on corresponding item/option
Observe Surroundings (Night)Left Mouse Click on Window

3. Reading the Battlefield: Your Screen (HUD)

The game provides crucial visual and quantitative information to help you manage your resources and make life-or-death decisions.

  • Energy Bar: This tracks how many guest signs you can inspect each day. This is the most critical resource. Every inspection costs energy, so manage it carefully. When this bar is depleted, you cannot perform further checks.
  • Guest Dialogue/Inspection Menu: This is where you interact with a guest and choose which signs to inspect (e.g., Teeth, Hands, Armpits). This is your primary tool for identification. Choosing the correct hidden sign automatically targets the Visitor.
  • Item Slots (Edibles): These display items you can use to influence your Energy Bar. Some items restore energy for more checks, while others allow you to deplete the bar quickly to end the day early. Use restoration items only when absolutely necessary.

4. The Rules of the World: Core Mechanics

Survival in No, I'm not a Human revolves around observation, resource management, and risk assessment.

  • Identification is Key: At the start of each day, you are told which specific signs (e.g., Perfect white teeth, Dirty fingernails) differentiate the Visitors from humans. You must memorize these signs, as they change daily. Only check for the signs that were disclosed that morning.
  • The Energy Economy: Each inspection costs Energy. You gain a significant advantage by correctly identifying a Visitor using the fewest checks possible. If you run out of energy before the Visitor is identified, you risk letting a dangerous entity into your home.
  • The Consequence of Failure: If you allow a Visitor to stay, they will kill a human guest overnight. If you let no one in at all, you face a game over after a visit from the Intruder. Your goal is a perfect balance: shelter humans, eliminate Visitors.

Mastering No, I'm not a Human: An Advanced Strategy Guide

Welcome to the masterclass. You are no longer playing No, I'm not a Human to "win" in the traditional sense; you are playing to optimize. This game is not about jumpscares or narrative; it is a cold, hard Risk Management and Resource Efficiency simulator masquerading as a horror game. The scoring engine is simple: Survival + Human Retention - Energy Waste. Every decision—who you let in, who you check, and what you eat—must be calculated to maximize the number of human survivors while maintaining the energy pool required for critical identification. Average players lose because they react; elite players win because they proactively manage risk and information. This guide will transform your defensive mindset into an offensive strategy of calculated high-score aggression.

1. The Foundation: Three Golden Habits

These habits are non-negotiable. They are the baseline discipline required to compete at the highest level of human-or-Visitor identification.

  • Golden Habit 1: The Zero-Waste Energy Economy - In No, I'm not a Human, your energy bar is your most precious resource, governing how many signs can be inspected each day. The highest scoring runs are built on maximizing checks (information) while minimizing consumable items (food). Why it is critical: Every avoidable inspection means you wasted energy that could have been used to confirm a highly suspicious guest later. Learn the minimum necessary checks—often, the first sign you check will be a perfect match for a Visitor. Never waste energy on a guest that has already been confirmed human or eliminated. Only eat to restore the energy needed for the next crucial check, not just to "top up."

  • Golden Habit 2: The Pre-Check Symptom Mapping - The signs of a Visitor are disclosed at the start of each day. This is the game's way of giving you the daily "metadata." Why it is critical: Before you even open the door, you must have a mental hierarchy of suspicion. For example, if the signs are "Perfectly white teeth" and "Hairless armpits," you should prioritize checking the Teeth of any guest whose visual appearance makes armpit inspection difficult (e.g., wearing a heavy coat). This habit ensures you are not just checking signs randomly but are using the most efficient path to confirmation.

  • Golden Habit 3: The FEMA Guest-Pool Optimization - FEMA periodically removes guests, which is a hidden risk management mechanic. Why it is critical: A core part of the score is maximizing the number of human guests that survive the game. If you have too many human guests, you risk culling your own numbers when FEMA arrives. The elite strategy is to maintain a critical mass of humans—enough to avoid the Intruder game-over condition, but few enough that FEMA's removal does not drastically reduce your score potential. If you have confirmed humans who exhibit "weak" traits (e.g., suspicious behavior, but no Visitor signs), let them in, but prioritize them for early checks and potential elimination if they cost too much in energy resources.

2. Elite Tactics: Mastering the Scoring Engine

The highest scores come from exploiting the core Risk Management engine by taking calculated, information-driven risks.

  • Advanced Tactic: The "Information Arbitrage" Strategy

    • Principle: This tactic is about intentionally letting in an unconfirmed guest on Day 1 or Day 2 to gain a significant energy advantage, leveraging the low-risk initial environment.
    • Execution: Early in the game, the number of guests is low, and the Visitors are often less aggressive. The goal is to maximize the impact of your edible items. Instead of using energy to confirm a potentially harmless guest, you use only the visual signs. If the guest exhibits zero obvious signs and is not a priority target (like the Little Girl, who cannot be killed), you let them in. You then use the energy saved to bank checks for a critical, high-risk decision on Day 3 or 4. This arbitrage allows you to convert low-risk uncertainty into high-value confirmed certainty later in the week, where the cost of a mistake is much higher (multiple humans being killed).
  • Advanced Tactic: The "Double-Blind Confirmation"

    • Principle: This tactic exploits the mechanics of the multiple signs system to gain maximum assurance with minimum energy expenditure, particularly when multiple signs are grouped (e.g., Teeth/Gums, Hands/Skin Irritation).
    • Execution: When a guest shows a positive sign (e.g., perfectly white teeth), the game automatically points the gun. Do not execute yet. Instead, if you have the energy, proceed to check a second, unrelated sign (e.g., armpits). If the second sign is also positive, you have a Double-Blind Confirmation—an almost ironclad guarantee that this is a Visitor. While a single positive sign is usually enough, the Double-Blind tactic minimizes the risk of a false positive early on, which is vital for high-score runs where every human life counts. If the second sign is negative, you must re-evaluate your initial finding, perhaps saving the execution for later if the daily energy bar is low, thus prioritizing the next guest.

3. The Pro Secret: A Counter-Intuitive Edge

Most players think that always eliminating a confirmed Visitor immediately is the best way to play. They are wrong. The true secret to breaking the high-score barrier is to do the opposite: Use a confirmed Visitor as a disposable, temporary placeholder for a human guest.

Here's why this works: The game has a soft cap on the number of guests you can house before FEMA intervenes, and you also face the Intruder game-over if you house too few. A confirmed Visitor can serve a dual purpose:

  1. Buffer: They prevent the immediate game-over condition triggered by the Intruder.
  2. FEMA Bait: By keeping a known Visitor in your house, you increase your total guest count. When FEMA arrives, they remove guests randomly. By maintaining a higher guest count, you increase the statistical probability that FEMA will remove the Visitor instead of a confirmed human, effectively converting a high-risk liability into a free score optimization.

The catch: You must eliminate the Visitor before nightfall of the day FEMA is scheduled to arrive, or risk the Visitor killing a human guest. This strategy requires precise timing and a deep understanding of the in-game calendar, but it is the single most efficient way to maintain human population numbers against both the Visitors and the external agency (FEMA).

Dominate the metadata, master the economy, and the high scores will follow.

Mastering No, I'm not a Human: An Ad...

vanced Strategy Guide

Welcome to the masterclass. You are no longer playing No, I'm not a Human to "win" in the traditional sense; you are playing to optimize. This game is not about jumpscares or narrative; it is a cold, hard Risk Management and Resource Efficiency simulator masquerading as a horror game. The scoring engine is simple: Survival + Human Retention - Energy Waste. Every decision—who you let in, who you check, and what you eat—must be calculated to maximize the number of human survivors while maintaining the energy pool required for critical identification. Average players lose because they react; elite players win because they proactively manage risk and information. This guide will transform your defensive mindset into an offensive strategy of calculated high-score aggression.

1. The Foundation: Three Golden Habits

These habits are non-negotiable. They are the baseline discipline required to compete at the highest level of human-or-Visitor identification.

  • Golden Habit 1: The Zero-Waste Energy Economy - In No, I'm not a Human, your energy bar is your most precious resource, governing how many signs can be inspected each day. The highest scoring runs are built on maximizing checks (information) while minimizing consumable items (food). Why it is critical: Every avoidable inspection means you wasted energy that could have been used to confirm a highly suspicious guest later. Learn the minimum necessary checks—often, the first sign you check will be a perfect match for a Visitor. Never waste energy on a guest that has already been confirmed human or eliminated. Only eat to restore the energy needed for the next crucial check, not just to "top up."

  • Golden Habit 2: The Pre-Check Symptom Mapping - The signs of a Visitor are disclosed at the start of each day. This is the game's way of giving you the daily "metadata." Why it is critical: Before you even open the door, you must have a mental hierarchy of suspicion. For example, if the signs are "Perfectly white teeth" and "Hairless armpits," you should prioritize checking the Teeth of any guest whose visual appearance makes armpit inspection difficult (e.g., wearing a heavy coat). This habit ensures you are not just checking signs randomly but are using the most efficient path to confirmation.

  • Golden Habit 3: The FEMA Guest-Pool Optimization - FEMA periodically removes guests, which is a hidden risk management mechanic. Why it is critical: A core part of the score is maximizing the number of human guests that survive the game. If you have too many human guests, you risk culling your own numbers when FEMA arrives. The elite strategy is to maintain a critical mass of humans—enough to avoid the Intruder game-over condition, but few enough that FEMA's removal does not drastically reduce your score potential. If you have confirmed humans who exhibit "weak" traits (e.g., suspicious behavior, but no Visitor signs), let them in, but prioritize them for early checks and potential elimination if they cost too much in energy resources.

2. Elite Tactics: Mastering the Scoring Engine

The highest scores come from exploiting the core Risk Management engine by taking calculated, information-driven risks.

  • Advanced Tactic: The "Information Arbitrage" Strategy

    • Principle: This tactic is about intentionally letting in an unconfirmed guest on Day 1 or Day 2 to gain a significant energy advantage, leveraging the low-risk initial environment.
    • Execution: Early in the game, the number of guests is low, and the Visitors are often less aggressive. The goal is to maximize the impact of your edible items. Instead of using energy to confirm a potentially harmless guest, you use only the visual signs. If the guest exhibits zero obvious signs and is not a priority target (like the Little Girl, who cannot be killed), you let them in. You then use the energy saved to bank checks for a critical, high-risk decision on Day 3 or 4. This arbitrage allows you to convert low-risk uncertainty into high-value confirmed certainty later in the week, where the cost of a mistake is much higher (multiple humans being killed).
  • Advanced Tactic: The "Double-Blind Confirmation"

    • Principle: This tactic exploits the mechanics of the multiple signs system to gain maximum assurance with minimum energy expenditure, particularly when multiple signs are grouped (e.g., Teeth/Gums, Hands/Skin Irritation).
    • Execution: When a guest shows a positive sign (e.g., perfectly white teeth), the game automatically points the gun. Do not execute yet. Instead, if you have the energy, proceed to check a second, unrelated sign (e.g., armpits). If the second sign is also positive, you have a Double-Blind Confirmation—an almost ironclad guarantee that this is a Visitor. While a single positive sign is usually enough, the Double-Blind tactic minimizes the risk of a false positive early on, which is vital for high-score runs where every human life counts. If the second sign is negative, you must re-evaluate your initial finding, perhaps saving the execution for later if the daily energy bar is low, thus prioritizing the next guest.

3. The Pro Secret: A Counter-Intuitive Edge

Most players think that always eliminating a confirmed Visitor immediately is the best way to play. They are wrong. The true secret to breaking the high-score barrier is to do the opposite: Use a confirmed Visitor as a disposable, temporary placeholder for a human guest.

Here's why this works: The game has a soft cap on the number of guests you can house before FEMA intervenes, and you also face the Intruder game-over if you house too few. A confirmed Visitor can serve a dual purpose:

  1. Buffer: They prevent the immediate game-over condition triggered by the Intruder.
  2. FEMA Bait: By keeping a known Visitor in your house, you increase your total guest count. When FEMA arrives, they remove guests randomly. By maintaining a higher guest count, you increase the statistical probability that FEMA will remove the Visitor instead of a confirmed human, effectively converting a high-risk liability into a free score optimization.

The catch: You must eliminate the Visitor before nightfall of the day FEMA is scheduled to arrive, or risk the Visitor killing a human guest. This strategy requires precise timing and a deep understanding of the in-game calendar, but it is the single most efficient way to maintain human population numbers against both the Visitors and the external agency (FEMA).

Dominate the metadata, master the economy, and the high scores will follow.

The Definitive No, I'm not a Human Experience: Why You Belong Here

We are not just a platform; we are a philosophy. Too many gaming experiences are cluttered, frustrating, or feel beholden to corporate interests over player joy. We exist to correct that. As the guardian of this brand, I promise you one thing: we handle all the friction, so you can focus purely on the fun. Every feature, every policy, every design choice is engineered to deliver a perfect, seamless, and deeply respected gaming experience. If you are a discerning player who values quality, immediacy, and trust, then this is the only home for your next dramatic foray into No, I’m not a Human.

1. Reclaim Your Time: The Joy of Instant Play

Your free time is the most precious commodity in a busy world, and we treat it with absolute reverence. We eliminate every agonizing barrier between you and your fun, ensuring that when the urge to play strikes, your experience is immediate. We do this through our proprietary Instant-Launch Zero-Friction Engine, which streams games directly to your browser without the need for cumbersome downloads, installation files, or system compatibility checks. This is our promise: when you want to play No, I'm not a Human—a game about urgent life-or-death decisions—you're in the game in seconds. No friction, just pure, immediate fun.

2. Honest Fun: The Zero-Pressure Promise

True hospitality means no hidden agendas, no manipulative psychology, and no annoying interruptions. We believe a truly great game should be accessible to everyone, and that trust should be earned immediately. Our platform operates on a completely transparent "Play First, Trust Always" Model, meaning zero paywalls, zero mandated ads, and zero forced sign-ups. Dive deep into every unsettling choice and strategy of No, I'm not a Human with complete peace of mind. Our platform is free, and always will be. No strings, no surprises, just honest-to-goodness entertainment that respects your engagement.

3. Play with Confidence: Our Commitment to a Fair & Secure Field

The integrity of your experience is non-negotiable. We understand that to truly lose yourself in the drama of distinguishing human from Visitor, you need complete peace of mind about the security of your data and the fairness of the environment. Our platform features Brand-Certified End-to-End Encryption and a Proactive Anti-Cheat Shield that watches over every session. We build the secure, fair playground, so you can focus on building your legacy. Chase that top spot on the No, I'm not a Human leaderboard knowing it's a true test of skill—a testament to your ability to spot the signs and make the right call, measured against equally honest players.

4. Respect for the Player: A Curated, Quality-First World

We do not believe in quantity over quality. Your intelligence and time are too valuable to waste scrolling through endless digital noise. Our brand is synonymous with excellence, and we hand-select only those titles that offer meaningful, impactful, and high-quality experiences. Our "Evangelist's Seal" Curation Process ensures a clean, fast, and unobtrusive interface that puts the spotlight squarely on the game. You won't find thousands of cloned games here. We feature No, I'm not a Human because we believe its blend of horror, drama, and point-and-click tension makes it an exceptional game worth your time. That's our curatorial promise: less noise, more of the quality you deserve.

The Definitive No, I'm not a Human E...

xperience: Why You Belong Here

We are not just a platform; we are a philosophy. Too many gaming experiences are cluttered, frustrating, or feel beholden to corporate interests over player joy. We exist to correct that. As the guardian of this brand, I promise you one thing: we handle all the friction, so you can focus purely on the fun. Every feature, every policy, every design choice is engineered to deliver a perfect, seamless, and deeply respected gaming experience. If you are a discerning player who values quality, immediacy, and trust, then this is the only home for your next dramatic foray into No, I’m not a Human.

1. Reclaim Your Time: The Joy of Instant Play

Your free time is the most precious commodity in a busy world, and we treat it with absolute reverence. We eliminate every agonizing barrier between you and your fun, ensuring that when the urge to play strikes, your experience is immediate. We do this through our proprietary Instant-Launch Zero-Friction Engine, which streams games directly to your browser without the need for cumbersome downloads, installation files, or system compatibility checks. This is our promise: when you want to play No, I'm not a Human—a game about urgent life-or-death decisions—you're in the game in seconds. No friction, just pure, immediate fun.

2. Honest Fun: The Zero-Pressure Promise

True hospitality means no hidden agendas, no manipulative psychology, and no annoying interruptions. We believe a truly great game should be accessible to everyone, and that trust should be earned immediately. Our platform operates on a completely transparent "Play First, Trust Always" Model, meaning zero paywalls, zero mandated ads, and zero forced sign-ups. Dive deep into every unsettling choice and strategy of No, I'm not a Human with complete peace of mind. Our platform is free, and always will be. No strings, no surprises, just honest-to-goodness entertainment that respects your engagement.

3. Play with Confidence: Our Commitment to a Fair & Secure Field

The integrity of your experience is non-negotiable. We understand that to truly lose yourself in the drama of distinguishing human from Visitor, you need complete peace of mind about the security of your data and the fairness of the environment. Our platform features Brand-Certified End-to-End Encryption and a Proactive Anti-Cheat Shield that watches over every session. We build the secure, fair playground, so you can focus on building your legacy. Chase that top spot on the No, I'm not a Human leaderboard knowing it's a true test of skill—a testament to your ability to spot the signs and make the right call, measured against equally honest players.

4. Respect for the Player: A Curated, Quality-First World

We do not believe in quantity over quality. Your intelligence and time are too valuable to waste scrolling through endless digital noise. Our brand is synonymous with excellence, and we hand-select only those titles that offer meaningful, impactful, and high-quality experiences. Our "Evangelist's Seal" Curation Process ensures a clean, fast, and unobtrusive interface that puts the spotlight squarely on the game. You won't find thousands of cloned games here. We feature No, I'm not a Human because we believe its blend of horror, drama, and point-and-click tension makes it an exceptional game worth your time. That's our curatorial promise: less noise, more of the quality you deserve.

FAQ

《No, I'm not a Human》是H5游戏吗?我可以直接在浏览器中玩吗?

《No, I'm not a Human》是一款下载游戏,而不是H5(HTML5)游戏。它可以在Microsoft Windows、macOS和Linux平台上运行。您需要前往官方的Steam页面或Critical Reflex的官方网站下载并安装游戏。

《No, I'm not a Human》是一款下载游戏,而不是H5(HTML5)游戏。它可以在Microsoft Windows、macOS和Linux平台上运行。您需要前往官方的Steam页面或Critical Reflex的官方网站下载并安装游戏。

《No, I'm not a Human》的主要玩法是什么?

这款游戏的核心玩法围绕着生存、恐怖和戏剧性的决策。您扮演的角色必须区分寻求庇护的人类和伪装成人类的“访客”(Visitors)。您需要通过检查他们身上的特定身体迹象来做出判断,让人类进入,并“处理”访客。游戏的目标是在日益恶劣的环境中生存下来,并管理庇护所中的所有客人。

这款游戏的核心玩法围绕着生存、恐怖和戏剧性的决策。您扮演的角色必须区分寻求庇护的人类和伪装成人类的“访客”(Visitors)。您需要通过检查他们身上的特定身体迹象来做出判断,让人类进入,并“处理”访客。游戏的目标是在日益恶劣的环境中生存下来,并管理庇护所中的所有客人。

游戏中的“访客”(Visitors)是什么?我为什么要清除他们?

游戏中的访客(Visitors)是潜伏在地下,意图不明的实体。他们会试图伪装成人类,以便进入您的庇护所。如果您未能识别并清除访客,他们会在夜间杀死您庇护所中的人类客人。

游戏中的访客(Visitors)是潜伏在地下,意图不明的实体。他们会试图伪装成人类,以便进入您的庇护所。如果您未能识别并清除访客,他们会在夜间杀死您庇护所中的人类客人。

我如何才能区分人类和访客?有哪些辨别标志?

您每天都会获得关于如何识别访客的最新“迹象”。这些迹象包括但不限于:

  • 牙齿:完美无瑕的白牙或流血的牙龈。
  • 手:肮脏的指甲或皮肤刺激。
  • 眼睛:充血的眼睛。
  • 身体毛发:腋窝没有毛发(访客没有体毛)。
  • 特殊检查:如耳朵里的昆虫或光环照片中的黑色斑块。

通过在对话中选择对应的检查选项,您可以消耗能量条来检查这些迹象。一旦发现匹配的迹象,系统会自动将枪指向该访客。

您每天都会获得关于如何识别访客的最新“迹象”。这些迹象包括但不限于:

  • 牙齿:完美无瑕的白牙或流血的牙龈。
  • 手:肮脏的指甲或皮肤刺激。
  • 眼睛:充血的眼睛。
  • 身体毛发:腋窝没有毛发(访客没有体毛)。
  • 特殊检查:如耳朵里的昆虫或光环照片中的黑色斑块。

通过在对话中选择对应的检查选项,您可以消耗能量条来检查这些迹象。一旦发现匹配的迹象,系统会自动将枪指向该访客。

游戏中的“能量条”有什么作用?我该如何管理它?

能量条代表您每天可以进行多少次“检查”。每次检查都需要消耗能量。您可以通过食用游戏中的各种物品来影响这个能量条:

  • 恢复能量:某些食物可以补充能量,让您可以进行更多的检查,从而更准确地识别访客。
  • 消耗能量/提前结束:某些物品会耗尽您的能量,让您可以提前结束一天并上床睡觉。

合理管理能量条是生存和准确判断的关键。

能量条代表您每天可以进行多少次“检查”。每次检查都需要消耗能量。您可以通过食用游戏中的各种物品来影响这个能量条:

  • 恢复能量:某些食物可以补充能量,让您可以进行更多的检查,从而更准确地识别访客。
  • 消耗能量/提前结束:某些物品会耗尽您的能量,让您可以提前结束一天并上床睡觉。

合理管理能量条是生存和准确判断的关键。

如果我判断失误,或者拒绝让任何人进入,会有什么后果?

如果您拒绝让任何人进入您的庇护所,游戏流程将继续进行,但最终会导致一个“游戏结束”的结局,这是在“入侵者”(Intruder)到访后触发的。

如果您让访客进入,他们会在夜间杀死人类客人。此外,FEMA(联邦紧急事务管理局)每隔几天就会带走庇护所中的客人。您需要平衡判断的风险,确保足够的人类客人存活,同时清除危险的访客。

如果您拒绝让任何人进入您的庇护所,游戏流程将继续进行,但最终会导致一个“游戏结束”的结局,这是在“入侵者”(Intruder)到访后触发的。

如果您让访客进入,他们会在夜间杀死人类客人。此外,FEMA(联邦紧急事务管理局)每隔几天就会带走庇护所中的客人。您需要平衡判断的风险,确保足够的人类客人存活,同时清除危险的访客。

Comments (6)

Your Rating:
5.0
R
RNGesusSaves99

StarStarStarStarStar
4.7

Mechanically, this game is surprisingly deep for a point-and-click. The resource management with the energy bar and the daily sign-reveal system is brilliant. My only critique is I wish the scoring system was more transparent—I'm trying to optimize my 'Human-to-Visitor' ratio for the leaderboard, but the bonus points feel a bit arbitrary. Devs, please patch in a detailed score breakdown!

Mechanically, this game is surprisingly deep for a point-and-click. The resource management with the energy bar and the daily sign-reveal system is brilliant. My only critique is I wish the scoring system was more transparent—I'm trying to optimize my 'Human-to-Visitor' ratio for the leaderboard, but the bonus points feel a bit arbitrary. Devs, please patch in a detailed score breakdown!

C
CoffeeNCode

StarStarStarStarStar
4.9

Solid time-killer for my lunch break. The tension of checking a guest for 'dirty fingernails' while the clock is ticking is surprisingly addictive. It's easy to grasp the core loop, but the later days make you really think about who to prioritize. Would love a 'speed run' mode where the days are shorter, just for a quick fix.

Solid time-killer for my lunch break. The tension of checking a guest for 'dirty fingernails' while the clock is ticking is surprisingly addictive. It's easy to grasp the core loop, but the later days make you really think about who to prioritize. Would love a 'speed run' mode where the days are shorter, just for a quick fix.

H
HorrorHistorian_EU

StarStarStarStarStar
5.0

If you liked the psychological tension of Papers, Please but wanted a more visceral horror setting, this is it. The subtle body horror elements (insects in ears, black patches in aura photos) are genuinely unsettling. Trioskaz absolutely nails the oppressive atmosphere. A masterpiece of the 'dread-management' subgenre.

If you liked the psychological tension of Papers, Please but wanted a more visceral horror setting, this is it. The subtle body horror elements (insects in ears, black patches in aura photos) are genuinely unsettling. Trioskaz absolutely nails the oppressive atmosphere. A masterpiece of the 'dread-management' subgenre.

F
FirstTimeFright

StarStarStarStarStar
5.0

Okay, I usually only play cozy farm sims, but my friend made me try this, and OMG, I am hooked! The premise is so unique. I jumped so hard the first time I missed a Visitor and they got a human guest. The moral choices are intense! Highly recommend this to anyone who wants to try horror but is scared of jump scares.

Okay, I usually only play cozy farm sims, but my friend made me try this, and OMG, I am hooked! The premise is so unique. I jumped so hard the first time I missed a Visitor and they got a human guest. The moral choices are intense! Highly recommend this to anyone who wants to try horror but is scared of jump scares.

T
TheStrategySage

StarStarStarStarStar
4.6

The game design here is deceptively clever. It forces a calculated risk every day: do you use the energy to check a potentially innocent human, or save it for the known threat? That 'Hairless armpits' sign really throws a wrench in the works. My only minor gripe is the ending felt a little abrupt; hope the devs expand the late-game content soon!

The game design here is deceptively clever. It forces a calculated risk every day: do you use the energy to check a potentially innocent human, or save it for the known threat? That 'Hairless armpits' sign really throws a wrench in the works. My only minor gripe is the ending felt a little abrupt; hope the devs expand the late-game content soon!

P
PixelPusher_UK

StarStarStarStarStar
4.8

It's like a reverse Telltale game mixed with existential dread. The art style is fantastic, and the sound design really sells the isolation. I was worried the identification mechanic would get repetitive, but the daily changing signs keep it fresh. Just wish the font size was a little bigger on my smaller monitor, lol. Great work, Trioskaz!

It's like a reverse Telltale game mixed with existential dread. The art style is fantastic, and the sound design really sells the isolation. I was worried the identification mechanic would get repetitive, but the daily changing signs keep it fresh. Just wish the font size was a little bigger on my smaller monitor, lol. Great work, Trioskaz!